

I don't have this game so I'm purely winging this here! lol Which is the instruction that you nopped which had the effect you wanted? Was it that one or the other one mov ,00000000? So in that case that code you found mov ,eax is the one responsible for writing how many points you have left after it deducts them? Okay well so that address you found with a value of '26' is the number of points you have right now right? I copied down the opcodes and put them on pastebin in case anyone needs them to help. How could I go about either making a script or changing the opcodes to fit what I want to do here? I'm guessing it has something to do with all of the steps required to get the value of eax becoming redundant after assigning a static value to it. I figure I could just assign a value of 0 to eax by changingīut that doesn't seem to work for me. Just nop'ing it out has worked for me in the past like I've said, but I want to try to avoid the easy way out in the sake of learning. I've already dicked around with nop'ing out codes for quick fixes yesterday, but I'd like to make a change that is much easier to apply than having to repeatedly go through the steps again and again in order to change these points.


I've done the precursor steps of finding the address that displays the number of points and attached the debugger to that address to find what writes to it. My goal right now is to remove the attribute point limit on faction creation. I've looked at a few of the tutorials lurking in the tutorials section involving AA, but I can't quite grasp how to apply it to what I want to do. So I've decided to try to dive into Assembly with the game Endless Space and I need a bit of hands on help. Posted: Fri 12:56 pm Post subject: Endless Space AA help
